Enad Global 7 AB earnings date
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Enad Global 7 AB (EG7) Q3 2026 Earnings Report
SE:EG7 Q3 2026 EPS Results
- Actual EPS
- -SEK 0.08
- Consensus EPS
- -SEK 0.08
- Beat/Miss
- Met expectations
- One Year Ago EPS
- SEK 0.22
SE:EG7 Q3 2026 Revenue Results
- Actual Revenue
- SEK 495.60M
- Expected Revenue
- SEK 553.00M
- Beat/Miss
- Missed by -SEK 57.40M
- YoY Revenue Growth
- +39.49%
Earnings Announcement Details
- Quarter
- Q3 2026
- Date
- 11/10/2026
- Time
- Before Open
- Conference Call
- Tuesday, November 10, 2026
Enad Global 7 AB's next earnings date is estimated for February 16, 2027, based on past reporting schedules.
Q3 2026 Earnings Call Audio
No earnings call audio is available for this earnings event.
Q3 2026 Earnings Slide Deck
No slide deck is available for this earnings event.
Q3 2026 Earnings Call Summary
The call was strongly positive overall. EG7 reported its strongest performance in seven quarters, with substantial revenue, adjusted EBITDA and operating-cash-flow growth; strong contributions from Fireshine, Daybreak, Big Blue Bubble and EverQuest Legends; a growing predictable revenue base; a solid financial position; and an active content and acquisition pipeline. These positives outweighed the major disappointment from Aliens: Fireteam Elite 2, its SEK 362 million noncash write-down, the related studio staffing reduction, and revenue declines at Piranha and Petrol.
EG7 expects Aliens: Fireteam Elite and Aliens: Fireteam Elite 2 to contribute ongoing profits, with the Switch 2 version planned for Q1 2027; promotional pricing will be used for Q4, with additional pricing measures considered in 2027 depending on performance. EverQuest Legends is expected to deliver significant profitability for this particular year and contribute meaningfully to increasing the overall revenue base for EverQuest, while Piranha’s Q3 decline is expected to be made up in Q4. The Board approved game prototype investment of up to USD 6 million, with further investment decisions beyond that to be decided in 2027, and both prototypes are meant to be live service titles. Fireshine’s overall margin is expected to continue to improve, although it will fluctuate up and down with the release schedule, and margins are expected to trend towards where they are currently when looking at the last 12 months or so. My Singing Monsters’ payer conversion is expected to be the new normal for payer conversion going forward, uplifting ARPU.
- Strongest Quarter in Seven QuartersQ3 net revenue reached SEK 496 million, representing 39.5% organic growth, or 39% FX-neutral organic growth. Adjusted EBITDA increased 99% year-over-year to SEK 126 million, with a 25.4% margin versus 17.8% the prior year. Operating cash flow was SEK 109.6 million, more than doubling from the prior year.
- Improved Trailing-Twelve-Month PerformanceLTM net revenue was SEK 1.75 billion and adjusted EBITDA margin was 20%. Both KPIs improved from the previous quarter for the second consecutive quarter.
- Growth in Predictable RevenueRevenue from live-service and back-catalog titles increased 13.4% to SEK 353 million from SEK 311 million, representing 11% organic growth in stable currencies. LTM growth for this portfolio accelerated from 1% in Q3 2025 to 14% in Q3 2026. Over the last 12 months, SEK 1.34 billion of the SEK 1.75 billion total net revenue came from this more predictable revenue base.
- Strong Fireshine PerformanceFireshine revenue increased 67% to SEK 98.6 million, while adjusted EBITDA rose to SEK 27.1 million from SEK 1 million in the prior year. The business delivered a 27.5% to 28% adjusted EBITDA margin, driven by Denshattack!, Duskfade and the Frostburn update for Far Far West. Denshattack! sold 191,000 units plus Game Pass players, Duskfade sold 76,000 units, and Frostburn added more than 60,000 new players.
- Daybreak Revenue and EBITDA GrowthDaybreak revenue increased 50% to SEK 269.5 million, while adjusted EBITDA increased 63% to SEK 57.1 million, corresponding to a 21% EBITDA margin. Aliens: Fireteam Elite 2 contributed SEK 51.7 million of revenue and EverQuest Legends contributed SEK 30.4 million.
- EverQuest Legends Exceeded ExpectationsEverQuest Legends, released on July 28, performed well above expectations after a very small investment. It contributed SEK 30.4 million of Q3 revenue, adds recurring subscription revenue, and is expected to contribute significant profitability for the year and meaningfully increase the EverQuest franchise revenue base over time.
- Stable Live-Service PortfolioDaybreak's other live-service portfolio was described as very stable. Late-September content releases are expected to contribute a revenue increase in Q4, and EverQuest II continued to grow.
- Big Blue Bubble Growth and EngagementBig Blue Bubble revenue increased 44% to SEK 79.3 million, with a 48% adjusted EBITDA margin. Player numbers remained elevated following the user-acquisition push at the end of the prior year, while in-game spending was significant. The My Singing Monsters 14th-anniversary features, My Singing Monsters Karaoke, Clubbox and influencer collaborations contributed to performance. The Clubbox update meaningfully improved engagement and monetization, increased payer conversion, and lifted ARPU, with the higher payer-conversion rate sustained throughout the year.
- Piranha Maintained Strong MarginAlthough Piranha revenue declined in the quarter, it delivered a 33% EBITDA margin and adjusted EBITDA of SEK 7 million. The MechWarrior 5: Mercenaries ninth DLC, Ashes and Ascension, was released on October 6 after the quarter and was well received by players.
- Petrol Returned Positive ProfitabilityPetrol's cost-base reduction and production-streamlining measures lifted its adjusted EBITDA margin to 8.9%. The business generated SEK 2 million of adjusted EBITDA on SEK 26 million of revenue, secured three new projects, and continued diversifying outside the traditional gaming market.
- Fair Games Acquisition Adds Established AssetFireshine completed the Fair Games acquisition on October 7. Fair Games is the studio behind Necesse, a survival-crafting game released in 2019 that has sold more than 2.5 million units, generated SEK 14 million of gross revenue since release, and holds a 94% 'very positive' Steam rating. Pro forma year-to-date, the acquisition would have contributed SEK 14.8 million of revenue and SEK 6.6 million of adjusted EBITDA. EG7 plans to expand the title across additional platforms.
- Content Pipeline for Q4 and Q1The announced pipeline includes MechWarrior 5 DLC 9, the Lord of the Rings Online expansion, major EverQuest, EverQuest II and EverQuest Legends content updates, Palia on Switch 2 with the Echo Expeditions update in December, Big Blue Bubble collaborations with AmaLee and Weird Al, Aliens: Fireteam Elite 2 on Switch 2 in Q1 2027, and larger Far Far West content releases.
- Solid Financial PositionOperating cash flow more than doubled to SEK 110 million from SEK 51 million in Q3 of the prior year. Net cash was SEK 20 million and the cash balance increased to SEK 368 million. EG7 also had an unutilized rolling credit facility of SEK 100 million and a bond frame of SEK 1 billion.
- Approved Prototype InvestmentsThe Board approved up to USD 6 million of investment in game prototypes, with further investment decisions to be made in 2027 based on prototype evaluations. The two planned projects are smaller premium live-service titles, with one based on owned IP and one based on a licensed third-party IP.
- Continued My Singing Monsters Expansion PlansBig Blue Bubble plans additional content updates and continued audience expansion for My Singing Monsters into 2027, supported by ongoing influencer collaborations.
- Positive Deferred Tax EffectThe company reported a positive tax of SEK 80 million, mainly reflecting the deferred-tax effect of the Aliens: Fireteam Elite 2 impairment. Deferred tax assets increased to SEK 384 million, and the company stated that the impairment is tax deductible over time and can reduce future tax payments when used against taxable profits.
SE:EG7 Earnings History
| Report Date | Fiscal Quarter | Forecast / EPS | Last Year's EPS | EPS YoY Change | Press Release |
|---|---|---|---|---|---|
| Feb 16, 2027 | 2026 (Q4) | 0.26- | -21.95 | ― | ― |
| Nov 10, 2026 | 2026 (Q3) | -0.08-0.08 | 0.22 | -136.36% (-0.30) | |
| Aug 19, 2026 | 2026 (Q2) | 0.630.52 | 0.1 | 420.00% (+0.42) | |
| May 07, 2026 | 2026 (Q1) | 0.260.23 | -0.21 | 209.52% (+0.44) | |
| Feb 17, 2026 | 2025 (Q4) | ―-21.95 | -2.07 | -960.29% (-19.88) | |
| Nov 11, 2025 | 2025 (Q3) | -0.130.22 | -0.33 | 166.67% (+0.55) | |
| Aug 15, 2025 | 2025 (Q2) | 0.060.10 | -0.42 | 123.81% (+0.52) | |
| May 15, 2025 | 2025 (Q1) | 0.16-0.21 | -0.05 | -320.00% (-0.16) | |
| Feb 07, 2025 | 2024 (Q4) | 0.48-2.07 | 0.81 | -355.56% (-2.88) | |
| Nov 12, 2024 | 2024 (Q3) | 0.24-0.33 | 0.11 | -400.00% (-0.44) |
The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.

