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Enad Global 7 AB (EG7) Q2 2026 Earnings Report
SE:EG7 Q2 2026 EPS Results
- Actual EPS
- SEK 0.52
- Consensus EPS
- SEK 0.63
- Beat/Miss
- Missed by -SEK 0.11
- One Year Ago EPS
- SEK 0.10
SE:EG7 Q2 2026 Revenue Results
- Actual Revenue
- SEK 474.60M
- Expected Revenue
- SEK 460.00M
- Beat/Miss
- Beat by +SEK 14.60M
- YoY Revenue Growth
- +25.29%
Earnings Announcement Details
- Quarter
- Q2 2026
- Date
- 08/19/2026
- Time
- Before Open
- Conference Call
- Wednesday, August 19, 2026
Enad Global 7 AB's next earnings date is estimated for November 10, 2026, based on past reporting schedules.
Q2 2026 Earnings Call Audio
No earnings call audio is available for this earnings event.
Q2 2026 Earnings Slide Deck
No slide deck is available for this earnings event.
Q2 2026 Earnings Call Summary
The call conveyed a predominantly positive operational and financial picture: strong consolidated revenue growth (+25% reported, +30% constant currency), substantial adjusted EBITDA expansion (~165% YoY) and margin improvement (up ~1,100 bps to 21%). Multiple business units grew and were profitable, Fireshine delivered a breakout performance, Big Blue Bubble returned to growth and Piranha showed a steady DLC-driven model. The balance sheet and cash generation strengthened, and the product pipeline (Denshattack!, EverQuest Legends, Aliens: Fireteam Elite 2) plus the Cold Iron acquisition present clear upside. Key near-term risks and negatives include currency headwinds, Q2 seasonality at Daybreak, working-capital-driven cash timing (accrued royalties to be paid in Q3), revenue concentration in Fireshine around one hit title, and anticipated Q3 marketing spend for Aliens that may pressure near-term margins. Overall, the highlights outweigh the lowlights, signaling positive momentum but with some execution and timing risks to monitor.
Management guided that Q3 is off to a strong start and expects net revenue to continue improving for the rest of the year driven by Aliens: Fireteam Elite 2 (launch Aug 25; base $50 / premium $70; cross‑play on Steam/Epic/PlayStation/Xbox; Switch 2 later) plus recent releases Denshattack! (>100k units sold, ~250k Game Pass players, 98% Steam rating) and EverQuest Legends (released Jul 28), with EverQuest Legends expected to contribute nicely to Q3 and only limited cannibalization across EQ I/II; Daybreak’s Q2 seasonality should reverse with a Q3 rebound, Q3 marketing spend will be concentrated around Aliens, and Q3 investments excluding the Cold Iron acquisition are expected to be generally similar to Q2; Cold Iron closed Aug 18 and will be leveraged for future content; financial headroom remains strong with cash SEK 344m (net debt SEK 3.6m), unutilized RCF SEK 100m and a SEK 1bn bond frame, while Q2 provides the base (Q2 net revenue SEK 475m, +25% YoY/+30% FX‑neutral; adjusted EBITDA SEK 99m, +165% YoY; adj. EBITDA margin 21%, +1,100 bps; operating cash flow SEK 120m or SEK 94m excluding working capital; LTM net revenue SEK 1.6bn; LTM adj. EBITDA margin 18%).
- Strong consolidated top-line growthNet revenue of SEK 475 million for Q2, up 25% year-over-year (30% growth in constant currency). Last twelve months (LTM) net revenue at SEK 1.6 billion.
- Meaningful EBITDA improvement and margin expansionAdjusted EBITDA rose to SEK 99 million (from SEK 37.5 million a year ago), a ~165% increase; quarterly adjusted EBITDA margin expanded to 21% (up ~1,100 basis points from 10% a year ago). LTM adjusted EBITDA margin reported at 18%.
- Solid operational cash generation and balance sheetOperating cash flow of SEK 120 million in the quarter (SEK 94 million excluding working capital movement). Operational cash flow improved by SEK 143 million year-over-year. Cash balance (cash box) SEK 344 million, net debt only SEK 3.6 million, plus an unused SEK 100 million RCF and SEK 1 billion bond frame.
- Fireshine breakout performanceFireshine net revenue SEK 160 million, up 127% in local currency. Adjusted EBITDA SEK 53 million (versus SEK 3 million prior year) and EBITDA margin ~33%. Far Far West contributed SEK 118 million and sold over 1 million units in first weeks (Steam rating ~96%).
- Big Blue Bubble recovery and high profitabilityBig Blue Bubble net revenue SEK 71 million with ~21% organic growth (company noted this is first quarter of growth in five quarters). Adjusted EBITDA SEK 35 million at a 50% margin, driven by features like Clubbox and influencer collaborations.
- Piranha showing strong, repeatable content modelPiranha net revenue ~SEK 33–33.5 million (reported growth between 46%–53% in local currency across commentary). Adjusted EBITDA SEK ~13 million, margin ~39%, driven by DLC #8 (MechWarrior 5) and steady, profitable DLC cadence.
- Daybreak live-service traction and product milestonesDaybreak net revenue SEK 185 million (essentially flat YoY, +0.3% organic). Adjusted EBITDA SEK 8 million (5% margin). Palia reached 10 million lifetime players and Royal Highlands expansion achieved highest peak monthly revenue since acquisition. EverQuest Legends launched July 28 with a strong start.
- Q3 product pipeline and strategic acquisitionQ3 off to a strong start: Denshattack! (Jul 15) >100,000 units sold and ~250,000 Game Pass players (98% Steam rating); EverQuest Legends (Jul 28) well received; Aliens: Fireteam Elite 2 releasing Aug 25 (priced USD 50 base / USD 70 premium, cross-play). Acquisition of Cold Iron Studios closed Aug 18 to bring dev tech and IP in-house.
SE:EG7 Earnings History
| Report Date | Fiscal Quarter | Forecast / EPS | Last Year's EPS | EPS YoY Change | Press Release |
|---|---|---|---|---|---|
| Nov 10, 2026 | 2026 (Q3) | -0.08- | 0.22 | ― | ― |
| Aug 19, 2026 | 2026 (Q2) | 0.630.52 | 0.1 | 420.00% (+0.42) | |
| May 07, 2026 | 2026 (Q1) | 0.260.23 | -0.21 | 209.52% (+0.44) | |
| Feb 17, 2026 | 2025 (Q4) | -0.11-21.95 | -2.07 | -960.29% (-19.88) | |
| Nov 11, 2025 | 2025 (Q3) | -0.130.22 | -0.33 | 166.67% (+0.55) | |
| Aug 15, 2025 | 2025 (Q2) | 0.060.10 | -0.42 | 123.81% (+0.52) | |
| May 15, 2025 | 2025 (Q1) | 0.16-0.21 | -0.05 | -320.00% (-0.16) | |
| Feb 07, 2025 | 2024 (Q4) | 0.48-2.07 | 0.81 | -355.56% (-2.88) | |
| Nov 12, 2024 | 2024 (Q3) | 0.24-0.33 | 0.11 | -400.00% (-0.44) | |
| Aug 14, 2024 | 2024 (Q2) | 0.19-0.42 | 0.02 | -2200.00% (-0.44) |
The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.