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CyberAgent Inc (DE:CL2)
FRANKFURT:CL2
Germany Market
EarningsQ4 2024 Earnings Report

CyberAgent (CL2) Q4 2024 Earnings Report

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DE:CL2 Q4 2024 EPS Results

Actual EPS<€0.01
Consensus EPS€0.05
Beat/MissMissed by -€0.05
One Year Ago EPS€0.02

DE:CL2 Q4 2024 Revenue Results

Actual Revenue€1.15B
Expected Revenue€1.13B
Beat/MissBeat by +€22.37M
YoY Revenue Growth+10.46%

Earnings Announcement Details

QuarterQ4 2024
Date10/30/2024
TimeBefore Open
Conference CallWednesday, October 30, 2024
DE:CL2 Upcoming Earnings
CyberAgent's next earnings date is estimated for November 11, 2026, based on past reporting schedules.

Q4 2024 Earnings Call Audio

DE:CL2 Q4 2024 Earnings Call
0:00 / 0:00

Q4 2024 Earnings Slide Deck

Q4 2024 Earnings Call Summary

Q4 2024
Earnings Call Date:Oct 30, 2024|
% Change Since:
|
Earnings Call Sentiment|Positive
The earnings call reflects a positive overall performance with significant growth in the media and game businesses, stable growth in advertising, and expansion in workforce. However, one-time losses in the media business and flat operating profit projections for the next fiscal year present some challenges.
Company Guidance
During CyberAgent's FY 2024 earnings call, President Susumu Fujita highlighted several key metrics and developments across the company's business sectors. The Media business, particularly ABEMA, showed significant growth in sales, with losses shrinking, leading to increased profitability. The Internet advertising sector maintained stable growth with a focus on advertising effectiveness, resulting in double-digit operating profit (OP) growth for the fourth consecutive quarter. The game sector experienced a recovery, with new titles contributing to a rise in sales and profits, while the Uma Musume IP continued to thrive with collaborations and new content. The company is also focusing on nurturing IPs and expanding its content offerings, including anime and films, as part of its mid- to long-term strategy. The total number of employees reached nearly 8,000, and the company emphasized efforts to maintain DOE and ROE above the Tokyo Stock Exchange average. For FY 2025, the company anticipates steady growth in sales and profitability, driven by ongoing investments in technology, AI, and new game developments.
Strong Performance in Media Business
ABEMA sales have grown significantly, with shrinking losses leading to an increase in sales and profits. The business is expected to book operating profits from FY 2025 onwards.
Recovery in Game Business
The game business, particularly Uma Musume, has seen a recovery with new titles released, leading to increased sales and profitability year-on-year.
Consistent Growth in Advertising Business
The Internet advertising business has shown stable growth with double-digit growth for four consecutive quarters, driven by investments in AI technology.
Increase in Workforce
The company is nearing 8,000 employees, indicating expansion and growth in operations.
ABEMA User Growth
ABEMA WAU has tripled since 2020, reaching levels seen during the World Cup, with diverse content including news, anime, and sports driving this growth.

DE:CL2 Earnings History

Report Date
Fiscal Quarter
Forecast / EPS
Last Year's EPS
EPS YoY Change
Press Release
Nov 11, 2026
2026 (Q4)
0.04 / -
0.084―
2026 (Q3)
0.10 / 0.10
0.0925.41% (<+0.01)
2026 (Q2)
0.12 / 0.17
0.1237.68% (+0.05)
2026 (Q1)
0.12 / 0.14
0.056145.55% (+0.08)
2025 (Q4)
0.14 / 0.08
0.0051698.80% (+0.08)
2025 (Q3)
0.08 / 0.09
0.06638.12% (+0.03)
2025 (Q2)
0.10 / 0.12
0.1154.41% (<+0.01)
2025 (Q1)
0.05 / 0.06
-0.0051176.34% (+0.06)
2024 (Q4)
0.05 / <0.01
0.019-75.66% (-0.01)
2024 (Q3)
0.02 / 0.07
0.008747.48% (+0.06)
The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.
Beat
Missed