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2100 Stock Chart & Stats
HK$0.42
>-HK$0.01(-1.92%)
At close: 4:00 PM EST
HK$0.42
>-HK$0.01(-1.92%)
Day’s Range― - ―
52-Week RangeHK$0.35 - HK$0.84
Previous CloseN/A
Volume270.00K
Average Volume (3M)1.05M
Market Cap
HK$1.02B
Enterprise ValueHK$620.85M
Total Cash (Recent Filing)HK$1.04B
Total Debt (Recent Filing)HK$0.00
Price to Earnings (P/E)―
Beta0.59
Next Earnings
Aug 27, 2026EPS EstimateN/A
Next Dividend Ex-DateN/A
Dividend Yield3.2%
Share Statistics
EPS (TTM)-0.03
Shares Outstanding2,867,174,000
10 Day Avg. Volume772,200
30 Day Avg. Volume1,052,427
Financial Highlights & Ratios
PEG Ratio-0.08
Price to Book (P/B)0.66
Price to Sales (P/S)1.61
P/FCF Ratio-15.41
Enterprise Value/Market CapN/A
Enterprise Value/RevenueN/A
Enterprise Value/Gross ProfitN/A
Enterprise Value/EbitdaN/A
Forecast
1Y Price TargetN/A
Price Target UpsideN/A
Rating ConsensusN/A
Number of Analyst Covering0
EPS Forecast (FY)N/A
Revenue Forecast (FY)N/A
Bulls Say, Bears Say
Bulls Say
Strong Balance Sheet / Low LeverageNear-zero leverage and substantial equity provide durable financial flexibility, allowing BAIOO to fund development, absorb hit-driven revenue swings, and avoid refinancing stress. Over the next 2–6 months this supports continuity of operations and discretionary investment in titles or marketing.
Healthy Gross MarginA ~49% gross margin indicates the core digital game offerings retain strong pricing power and low incremental cost. Sustained high gross margins enable the company to invest in user acquisition and content while retaining potential for operating leverage if fixed costs are controlled, aiding medium-term recovery.
Scalable Digital Game Business ModelDigital distribution and in-game monetization are structurally scalable with low marginal costs per user. This model supports recurring revenue potential from live-ops, updates and virtual goods, which can compound over months as user engagement improves, making growth less capital intensive than physical businesses.
Bears Say
Persistent Net LossesSustained net losses and a -12.3% margin undermine returns and reinvestment capacity. Continued unprofitability can erode equity, restrict strategic spending, and prolong recovery timelines; without consistent operating improvements, losses may force structural changes or capital raises within months.
Negative Free Cash Flow / Cash Generation WeaknessPersistent negative free cash flow signals operating cash burn even with low leverage. This weak cash conversion increases reliance on reserves or external financing for product development and marketing, constraining strategic flexibility and raising dilution or restructuring risk over the medium term.
Volatile Revenue TrendRevenue volatility reflects dependence on hit-driven titles and uneven monetization. Irregular top-line performance complicates forecasting and planning, weakens operating leverage, and increases execution risk for consistent margin recovery; stability in user metrics is required to sustain growth.
BAIOO Family Interactive News
2100 FAQ
What was BAIOO Family Interactive Ltd.’s price range in the past 12 months?
BAIOO Family Interactive Ltd. lowest stock price was HK$0.34 and its highest was HK$0.84 in the past 12 months.
What is BAIOO Family Interactive Ltd.’s market cap?
BAIOO Family Interactive Ltd.’s market cap is HK$1.02B.
When is BAIOO Family Interactive Ltd.’s upcoming earnings report date?
BAIOO Family Interactive Ltd.’s upcoming earnings report date is Aug 27, 2026 which is in 43 days.
How were BAIOO Family Interactive Ltd.’s earnings last quarter?
BAIOO Family Interactive Ltd. released its earnings results on Mar 26, 2026. The company reported -HK$0.032 earnings per share for the quarter, missing the consensus estimate of N/A by -HK$0.032.
Is BAIOO Family Interactive Ltd. overvalued?
According to Wall Street analysts BAIOO Family Interactive Ltd.’s price is currently Overvalued.
Does BAIOO Family Interactive Ltd. pay dividends?
BAIOO Family Interactive Ltd. pays a Annually dividend of HK$0.012 which represents an annual dividend yield of 3.2%. See more information on BAIOO Family Interactive Ltd. dividends here
What is BAIOO Family Interactive Ltd.’s EPS estimate?
BAIOO Family Interactive Ltd.’s EPS estimate for its next earnings report is not yet available.
How many shares outstanding does BAIOO Family Interactive Ltd. have?
BAIOO Family Interactive Ltd. has 2,867,174,000 shares outstanding.
What happened to BAIOO Family Interactive Ltd.’s price movement after its last earnings report?
BAIOO Family Interactive Ltd. reported an EPS of -HK$0.032 in its last earnings report, missing expectations of N/A. Following the earnings report the stock price went same 0%.
Which hedge fund is a major shareholder of BAIOO Family Interactive Ltd.?
Currently, no hedge funds are holding shares in HK:2100
What is the TipRanks Smart Score and how is it calculated?
Smart Score combines eight research factors - such as analyst recommendations, hedge fund trends, and technical indicators - to measure a stock’s outlook. These signals are unified into a single score that reflects bullish or bearish momentum. See detailed methodology
BAIOO Family Interactive Stock Smart Score
Underperform
1
2
3
4
5
6
7
8
9
10
Technicals
SMA
Positive
20 days / 200 days
Momentum
100.00%
12-Months-Change
Fundamentals
Return on Equity
-4.91%
Trailing 12-Months
Asset Growth
-1.84%
Trailing 12-Months
Company Description
BAIOO Family Interactive Ltd.
BAIOO Family Interactive Limited, an investment holding company established in 2009 and headquartered in Guangzhou, People's Republic of China, primarily focuses on developing and managing online entertainment platforms catering to young teenagers in mainland China. The company's operations are divided into its Online Entertainment Business and Other Businesses. BAIOO provides a diverse array of games, encompassing genres such as female-oriented titles, pet collection and raising simulations, and nijigen games adapted from comics. Key online virtual worlds within its portfolio include Aobi Island, Aola Star, Light of Aoya, and Legend of Aoqi. Additionally, it offers popular mobile games like Zaowufaze, Shiwuyu, and mobile iterations of Aobi Island and Aola Star. Beyond gaming, the company also manages various online comic series. Its service offerings further extend to interactive online entertainment and educational content, software and information technology solutions, cultural and artistic services, and research and development in computer software.
Technical Analysis
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