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BAIOO Family Interactive (2100) Price & Analysis
2100 Stock Chart & Stats
- Day’s Range
- HKD 0.25 - HKD 0.25
- 52-Week Range
- HKD 0.24 - HKD 0.57
- Previous Close
- HKD 0.25
- Volume
- 270.00K
- Average Volume (3M)
- 249.20K
- Market Cap
- HKD 677.39M
- Enterprise Value
- -HKD 216.22M
- Total Cash (Recent Filing)
- HKD 1.01B
- Total Debt (Recent Filing)
- HKD 0
- Price to Earnings (P/E)
- ―
- Beta
- 0.50
- Next Earnings
- Mar 30, 2027
- EPS Estimate
- N/A
- Next Dividend Ex-Date
- N/A
- Dividend Yield
- 4.90%
Bulls Say, Bears Say
Bulls Say
Low Leverage And Strong Equity Base
Minimal leverage and substantial equity provide financial flexibility during gaming-sector volatility. The company has less debt-related pressure on cash flow and may retain greater capacity to fund operations, content development, or recovery efforts without relying heavily on new borrowing.
Improving Gross Margin
A healthier gross margin indicates that the core economics of delivered game revenue improved in 2025. If maintained, this provides a stronger base for operating leverage, although the benefit will depend on controlling operating expenses and converting gross profit into sustainable earnings.
Live-Operated Digital Game Model
Live-operated digital titles can support continuing player engagement and repeated monetization through content updates and in-game services. This model offers a durable framework for revenue beyond an initial launch, provided the company can maintain product quality and player participation.
Bears Say
Persistent Net Losses
Persistent losses show that the company is not yet converting its game business into sustainable bottom-line earnings. A negative 2025 net margin leaves less internally generated capital for reinvestment and makes future performance dependent on a meaningful improvement in operating profitability.
Ongoing Free Cash Flow Burn
Negative free cash flow over multiple recent years indicates that reported operations are not currently funding the company’s full cash requirements. Even with low debt, continued cash burn can reduce financial resilience and constrain investment in new titles, content, and business development.
Volatile And Limited Revenue Recovery
The uneven revenue history suggests that demand and monetization have not yet settled into a dependable growth pattern. A modest 2025 rebound, following multiple down years, may be insufficient to absorb the company’s cost base or establish durable scale across its game portfolio.
BAIOO Family Interactive News
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BAIOO Family Interactive Stock Smart Score
Company Description
BAIOO Family Interactive
BAIOO Family Interactive Limited, an investment holding company established in 2009 and headquartered in Guangzhou, People's Republic of China, primarily focuses on developing and managing online entertainment platforms catering to young teenagers in mainland China. The company's operations are divided into its Online Entertainment Business and Other Businesses. BAIOO provides a diverse array of games, encompassing genres such as female-oriented titles, pet collection and raising simulations, and nijigen games adapted from comics. Key online virtual worlds within its portfolio include Aobi Island, Aola Star, Light of Aoya, and Legend of Aoqi. Additionally, it offers popular mobile games like Zaowufaze, Shiwuyu, and mobile iterations of Aobi Island and Aola Star. Beyond gaming, the company also manages various online comic series. Its service offerings further extend to interactive online entertainment and educational content, software and information technology solutions, cultural and artistic services, and research and development in computer software.
- Sector
- Communicationservices
- Industry
- Electronic Gaming & Multimedia
- CEO
- Jian Dai
- Employees
- 803
- Website
- www.baioo.com.hk
- Address
- Baioo Headquarters Building, Guangzhou, GD, 510640, CN
BAIOO Family Interactive (2100) Earnings & Revenues
Technical Analysis
Overall Consensus
| Indicator | Bullish | Neutral | Bearish |
|---|---|---|---|
| Overall Consensus | 4 | 4 | 14 |
| Technical Analysis | 4 | 4 | 2 |
| Moving Averages | 0 | 0 | 12 |





