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Paradox Interactive AB (PDX) Q2 2026 Earnings Report

SE:PDX Q2 2026 EPS Results

Actual EPS
SEK 1.41
Consensus EPS
SEK 1.48
Beat/Miss
Missed by -SEK 0.07
One Year Ago EPS
SEK 1.04

SE:PDX Q2 2026 Revenue Results

Actual Revenue
SEK 524.00M
Expected Revenue
SEK 511.96M
Beat/Miss
Beat by +SEK 12.04M
YoY Revenue Growth
+14.26%

Earnings Announcement Details

Quarter
Q2 2026
Date
08/06/2026
Time
Before Open
Conference Call
Thursday, August 6, 2026
SE:PDX Upcoming Earnings

Paradox Interactive AB's next earnings date is estimated for February 4, 2027, based on past reporting schedules.

Q2 2026 Earnings Call Audio

SE:PDX Q2 2026 Earnings Call
0:00 / 0:00

Q2 2026 Earnings Slide Deck

No slide deck is available for this earnings event.

Q2 2026 Earnings Call Summary

Q2 2026
Earnings Call Date:Aug 06, 2026|% Change Since:-4.66%|
Earnings Call Sentiment|Positive

The call was broadly positive: the company delivered solid revenue growth (+14% YoY), materially higher operating profit (+37%) and an improved margin (36% vs 30%). Strong adjusted operating cash flow, no new write-downs, the Cities: Skylines 2 sales surge, a conservative balance sheet and active capital returns (SEK 200m buyback plus earlier dividend) reinforce a constructive outlook. Headwinds include higher COGS and amortization driven by recent projects, elevated admin and support costs, FX timing impacts (~2% headwind), and rolling 12-month profit still depressed by past write-downs. Management flagged normal seasonality with a likely softer Q3 and did not provide explicit short-term EBIT guidance. Overall, positives outweigh the negatives, with operational momentum and financial strength balanced against some cost and timing pressures.

Company Guidance

Management signaled directional guidance on seasonality, capital allocation and margins: Q2 revenue was SEK 524m (+14% y/y from SEK 459m) with roughly a 2% FX headwind, operating profit SEK 182m (vs SEK 133m), profit before tax SEK 188m (vs SEK 139m) and a 36% profit margin (vs 30%, with a long‑term aim “probably over 40%”), equity/assets 76% (vs 81%), average employees 695 (vs 640), COGS SEK 259m (vs 232m), selling expenses SEK 53m, admin SEK 33m (incl. ~SEK 3m one‑off listing cost), amortization of capitalized development SEK 103m (vs 79m), development support SEK 30m (vs 24m), royalties SEK 28m (vs 26m), other income net SEK +4m (vs -13m), financial income ~SEK 6m, operating cash flow SEK 105m (including a SEK 185m prepayment for co‑publishing; ex‑prepayment ~SEK 290m) and investing cash flow SEK 166m; the Board approved a SEK 200m buyback (after SEK 500m dividend this year, implying ~SEK 700m total shareholder distribution if completed), MAU ~6m, and management reiterated Q3 is typically slower (no explicit EBIT guidance), amortization from Europa Universalis V and Bloodlines 2 will decline, and royalties should trend lower as more content is produced in‑house.

  • Revenue GrowthQ2 revenue SEK 524 million, up 14% year-over-year from SEK 459 million, despite an estimated ~2% FX headwind.
  • Strong Profitability ExpansionOperating profit SEK 182 million (up 37% from SEK 133 million) and profit before tax SEK 188 million (vs SEK 139 million). Profit margin increased to 36% from 30% (+6 percentage points).
  • Exceptional Cash Generation (Adjusted)Cash flow from operating activities reported SEK 105 million but includes a SEK 185 million payment for publishing rights. Excluding that timing item, operating cash flow would be SEK ~290 million, indicating very strong cash generation.
  • Portfolio and Product MomentumReleased 9 pieces of content across 7 franchises. Cities: Skylines 2 delivered its best sales quarter since release without new content. Hearts of Iron 4 had two releases in the quarter and several other franchises contributed solidly (Stellaris, Europa Universalis 5, Victoria 3, Age of Wonders 4, Bloodlines 2).
  • No New Write-Downs and Cleaner Balance SheetNo write-downs recorded in Q2 (0 this year, 0 last year). Management notes three prior negative projects are behind them and goodwill is low (around SEK 20 million), reflecting conservative accounting and a cleaner balance sheet.
  • Capital Allocation — Shareholder ReturnsEntered main list of Nasdaq Stockholm and announced a SEK 200 million share buyback program (Board decision). Earlier in the year SEK 500 million dividend was distributed, leaving potential shareholder distributions ~SEK 700 million if buyback is completed.
  • User Base and StaffingMonthly active users reported at 6 million in Q2. Average employees rose to 695 from 640 (increase of ~9%), with staffing growth focused in studios (notably Iceflake and Haemimont) to support development and live operations.
  • Royalties Expected to Decline Over TimeRoyalties were SEK 28 million (vs SEK 26 million prior year). Management expects a lower royalty trajectory going forward as Age of Wonders 4 earn-out expired and more content is produced in-house (Iceflake taking over Cities development).

SE:PDX Earnings History

SE:PDX earnings history
Report DateFiscal QuarterForecast / EPSLast Year's EPSEPS YoY ChangePress Release
Feb 04, 20272026 (Q4)2.30-1.46――
Oct 29, 20262026 (Q3)0.721.200.8836.36% (+0.32)
Aug 06, 20262026 (Q2)1.481.411.0435.58% (+0.37)
Apr 30, 20262026 (Q1)0.650.821.17-30.09% (-0.35)
Jan 29, 20262025 (Q4)1.001.462.94-50.34% (-1.48)
Oct 23, 20252025 (Q3)0.770.881.13-22.12% (-0.25)
Aug 07, 20252025 (Q2)1.501.040.26300.00% (+0.78)
Apr 24, 20252025 (Q1)1.231.171.2-2.50% (-0.03)
Feb 06, 20252024 (Q4)2.062.940.93216.13% (+2.01)
Oct 31, 20242024 (Q3)1.141.130.6671.21% (+0.47)

The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.

Beat Missed
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