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Total Hours Engaged
Captures the total time users spend on Roblox, indicating user engagement levels and the platform's ability to capture users' attention.Total Hours Engaged surged steadily since 2020, with a sharp acceleration into 2025 (peak in 2025 Q3) driven by international growth and broader creator distribution, but management highlights a widening gap: hours stayed robust (31B in Q1) while bookings guidance was cut because age‑checks, communication limits and discovery tuning have weakened top‑of‑funnel conversion; higher DevEx for 18+ further pressures margins. For investors, strong engagement supports long‑term monetization, but watch DAU recovery and payer conversion — hours alone won’t protect near‑term revenue or margins.
Date | Total Hours Engaged |
|---|---|
Jun 30, 2026 | 29.00B |
Mar 31, 2026 | 31.00B |
Dec 31, 2025 | 35.00B |
Sep 30, 2025 | 39.60B |
Jun 30, 2025 | 27.40B |
Mar 31, 2025 | 21.70B |
Dec 31, 2024 | 18.40B |
Sep 30, 2024 | 20.70B |
Jun 30, 2024 | 17.30B |
Mar 31, 2024 | 16.60B |