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Revenue by Segment
Breaks down revenue by business segment, showing which areas contribute most to Meta’s top line and where strategic shifts might occur.Advertising is clearly the growth engine — accelerating ad revenue (driven by higher impressions, price per ad and GenAI monetization) is carrying the business and underpins management’s bullish 2026 revenue guidance. Payments is a steady, modest secondary stream, while Reality Labs remains small and lumpy: AI glasses show promise but headset weakness keeps it non‑material. That revenue mix explains the rationale for massive AI/capex spend, but also raises ROIC and execution risk if ad momentum, monetization gains or regulatory exposure fade.
Date | Advertising | Reality Labs | Payments and Other |
|---|---|---|---|
Jun 30, 2026 | $59.36B | $431.00M | $1.01B |
Mar 31, 2026 | $55.02B | $402.00M | $885.00M |
Dec 31, 2025 | $58.14B | $955.00M | $801.00M |
Sep 30, 2025 | $50.08B | $470.00M | $690.00M |
Jun 30, 2025 | $46.56B | $370.00M | $583.00M |
Mar 31, 2025 | $41.39B | $412.00M | $510.00M |
Dec 31, 2024 | $46.78B | $1.08B | $519.00M |
Sep 30, 2024 | $39.88B | $270.00M | $434.00M |
Jun 30, 2024 | $38.33B | $353.00M | $389.00M |
Mar 31, 2024 | $35.63B | $440.00M | $380.00M |