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CyberStep, Inc. (3810) Stock Price & Analysis
3810 Stock Chart & Stats
- Day’s Range
- JPY 139.00 - JPY 150.00
- 52-Week Range
- JPY 123.00 - JPY 451.00
- Previous Close
- JPY 150.00
- Volume
- N/A
- Average Volume (3M)
- 737.68K
- Market Cap
- JPY 12.29B
- Enterprise Value
- JPY 11.30B
- Total Cash (Recent Filing)
- JPY 2.84B
- Total Debt (Recent Filing)
- JPY 133.00M
- Price to Earnings (P/E)
- ―
- Beta
- 0.72
- Next Earnings
- Jan 18, 2027 (Est.)
- EPS Estimate
- N/A
- Last Dividend Ex-Date
- May 28, 2020
- Dividend Yield
- N/A
Bulls Say, Bears Say
Bulls Say
Recurring Online-Service Model
The company operates games as ongoing online services and monetizes player spending on digital items, upgrades, and content. This service-based model creates an opportunity for recurring engagement and repeat monetization, provided titles retain users and receive updates over time.
2026 Revenue Rebound
Revenue rebounded 70.5% in 2026 after declines from 2022 through 2025. The rebound shows the operating portfolio can regain commercial traction, potentially expanding the base from which player engagement and in-game monetization can develop over the next several quarters.
Manageable Leverage
Debt-to-equity remained approximately 0.11–0.22 from 2022 to 2025, indicating leverage is not the primary balance-sheet pressure. This comparatively modest debt burden may preserve more flexibility than a highly levered structure, although it does not offset operating losses.
Bears Say
Persistent Unprofitability
Operating losses were large and persistent across every reported year, while 2026 net income fell to -3.42B on 2.14B revenue. This shows that revenue growth has not yet translated into a viable earnings model, limiting internally funded investment and weakening resilience.
Sustained Cash Burn
Operating cash flow was negative every year and deteriorated to -3.13B in 2026; free cash flow was also consistently negative. Continued cash consumption means the core business is not self-funding and may require external funding or balance-sheet resources to sustain operations.
Weak Revenue And Margin Record
Revenue shrank from 2022 through 2025, and margins deteriorated materially from 2021 to 2025 despite consistently positive gross profit. The pattern indicates difficulty converting sales into sustainable earnings and raises concern that the 2026 rebound may not yet represent durable improvement.
3810 FAQ
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Company Description
CyberStep, Inc.
CyberStep Holdings, Inc. engages in the development and publication of interactive entertainment that includes online games, content and related products. It operates through Online Game Business and Entertainment Business segments. The Online Game Business segment primarily a business that operates the Online Crane Game Toreba. The Entertainment Business segment consists of sound production, voice actor production and merchandising businesses. The company was founded by Rui Sato on April 1, 2000 and is headquartered in Tokyo, Japan.
- Sector
- General
- Industry
- Electronic Gaming & Multimedia
- CEO
- Shinji Yuasa
- Employees
- 224
- Website
- cshd.cyberstep.com
- Address
- Asahi Life Daitabashi Building, Tokyo, TY, 168-0063, JP
CyberStep, Inc. (3810) Earnings & Revenues
Technical Analysis
Overall Consensus
| Indicator | Bullish | Neutral | Bearish |
|---|---|---|---|
| Overall Consensus | 5 | 3 | 14 |
| Technical Analysis | 5 | 3 | 2 |
| Moving Averages | 0 | 0 | 12 |
