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Operating Expense Breakdown
Details core costs like R&D, marketing, and admin, offering insight into how efficiently GameStop runs and where it’s prioritizing investment, crucial for understanding cost management and strategic focus.GameStop's SG&A has been steadily cut since the 2021 peak, dropping to roughly $200M by March 2026—a clear structural cost reduction that improves operating leverage and lowers cash burn. However, large, irregular impairment charges (notably a $35.5M spike in Q1 2025 and several earlier smaller hits) make headline operating expense volatile and can mask underlying trends; occasional impairment reversals complicate comparability. For investors, core SG&A decline is encouraging, but watch future impairment guidance and one-offs to assess sustainable profitability.
Date | Selling, General, and Administrative | Impairments | Gain on Sale of Assets |
|---|---|---|---|
Jun 30, 2026 | $187.10M | -$2.30M | $0.00 |
Mar 31, 2026 | $201.60M | -$4.60M | $0.00 |
Dec 31, 2025 | $241.50M | $10.10M | $0.00 |
Sep 30, 2025 | $221.40M | $10.70M | $0.00 |
Jun 30, 2025 | $218.80M | -$2.10M | $0.00 |
Mar 31, 2025 | $228.10M | $35.50M | $0.00 |
Dec 31, 2024 | $282.50M | $1.10M | $0.00 |
Sep 30, 2024 | $282.00M | $8.60M | $0.00 |
Jun 30, 2024 | $270.80M | $0.00 | $0.00 |
Mar 31, 2024 | $295.10M | $0.00 | $0.00 |