0LCX Stock Chart & Stats
$235.32
$1.35(0.55%)
At close: 4:00 PM EDT
$235.32
$1.35(0.55%)
Day’s Range― - ―
52-Week Range$187.63 - $266.65
Previous CloseN/A
Volume264.00
Average Volume (3M)19.60K
Market Cap
$37.92B
Enterprise Value$47.65K
Total Cash (Recent Filing)$1.83B
Total Debt (Recent Filing)$2.94B
Price to Earnings (P/E)―
Beta0.36
Next Earnings
Nov 11, 2026EPS Estimate
0.97Next Dividend Ex-DateN/A
Dividend Yield0.2%
Share Statistics
EPS (TTM)-1.73
Shares Outstanding186,980,440
10 Day Avg. Volume17,255
30 Day Avg. Volume19,600
Financial Highlights & Ratios
PEG Ratio1.30
Price to Book (P/B)10.42
Price to Sales (P/S)5.50
P/FCF Ratio79.30
Enterprise Value/Market Cap<0.01
Enterprise Value/Revenue<0.01
Enterprise Value/Gross Profit<0.01
Enterprise Value/Ebitda<0.01
Forecast
1Y Price Target
$297.29Price Target Upside26.34% Upside
Rating ConsensusStrong Buy
Number of Analyst Covering18
EPS Forecast (FY)6.95
Revenue Forecast (FY)$8.58B
Bulls Say, Bears Say
Bulls Say
Franchise Strength And Recurring EngagementTake-Two's globally recognized franchises provide durable intellectual property, repeat releases, and established communities that support both upfront sales and recurring spending. Strong GTA and NBA 2K engagement can sustain monetization across console, PC, and online ecosystems over multiple periods.
Revenue And Margin RecoveryThe sharp rebound in sales and gross margin indicates meaningful operational recovery after the prior loss-heavy period. Positive EBITDA suggests the expanded revenue base is generating operating leverage, improving the company's ability to fund development and support future launches.
Improved Leverage And Cash GenerationSubstantially lower debt reduces balance-sheet pressure and improves financial flexibility, while positive operating and free cash flow show a material recovery in cash conversion. Together, these changes strengthen Take-Two's capacity to invest in content and manage execution risk.
Bears Say
Bottom-line Losses RemainDespite stronger revenue, margins, and EBITDA, Take-Two has not yet converted the recovery into consistent GAAP profitability. Continued operating and net losses can constrain retained capital, weaken resilience if launches disappoint, and leave earnings dependent on further execution improvement.
Mobile Portfolio Weakness And User-acquisition PressureMobile is an important part of Take-Two's diversified portfolio, but declining bookings and higher user-acquisition pressure indicate weaker near-term economics in mature Zynga titles. Persistent moderation could reduce recurring growth and offset strength from the company's major console franchises.
Free Cash Flow Durability Remains UncertainThe return to positive free cash flow is encouraging, yet the decline from the prior annual period raises questions about how durable the improvement will be. Continued net losses and uneven cash conversion could limit internally funded investment until profitability and cash growth become more consistent.
Take-Two News
0LCX FAQ
What was Take-Two’s price range in the past 12 months?
Take-Two lowest share price was $187.63 and its highest was $266.65 in the past 12 months.
What is Take-Two’s market cap?
Take-Two’s market cap is $37.92B.
When is Take-Two’s upcoming earnings report date?
Take-Two’s upcoming earnings report date is Nov 11, 2026 which is in 41 days.
How were Take-Two’s earnings last quarter?
Take-Two released its earnings results on Aug 07, 2026. The company reported $0.353 earnings per share for the quarter, beating the consensus estimate of $0.327 by $0.026.
Is Take-Two overvalued?
According to Wall Street analysts Take-Two’s price is currently Undervalued.
Does Take-Two pay dividends?
Take-Two pays a Notavailable dividend of $0.285 which represents an annual dividend yield of 0.2%. See more information on Take-Two dividends here
What is Take-Two’s EPS estimate?
Take-Two’s EPS estimate is 0.97.
How many shares outstanding does Take-Two have?
Take-Two has 186,980,440 shares outstanding.
What happened to Take-Two’s price movement after its last earnings report?
Take-Two reported an EPS of $0.353 in its last earnings report, beating expectations of $0.327. Following the earnings report the stock price went up 3.426%.
Which hedge fund is a major shareholder of Take-Two?
Currently, no hedge funds are holding shares in GB:0LCX
What is the TipRanks Smart Score and how is it calculated?
Smart Score combines eight research factors - such as analyst recommendations, hedge fund trends, and technical indicators - to measure a stock’s outlook. These signals are unified into a single score that reflects bullish or bearish momentum. See detailed methodology
Take-Two Stock Smart Score
Outperform
1
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5
6
7
8
9
10
Analyst Consensus
Strong Buy
Average Price Target:
$297.29 (26.34% Upside)
$297.29 (26.34% Upside)
Blogger Sentiment
Bullish
GB:0LCX Sentiment 78%
Sector Average 56%
Sector Average 56%
Insider Transactions
Sold Shares
Worth $10.2M over
the Last 3 Months
the Last 3 Months
News Sentiment
Very Bullish
Bullish news 100%
Bearish news 0%
Bearish news 0%
Technicals
SMA
Negative
20 days / 200 days
Momentum
-19.68%
12-Months-Change
Fundamentals
Return on Equity
―
Trailing 12-Months
Asset Growth
-6.40%
Trailing 12-Months
Learn more about TipRanks Smart Score
Company Description
Take-Two
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
0LCX Company Deck
0LCX Earnings Call
Q1 2026
0:00 / 0:00
Earnings Call Sentiment|Positive
The call was cautiously optimistic and largely positive: Take-Two delivered a better‑than‑expected quarter with strong franchise performance (notably NBA 2K and the Grand Theft Auto series), reiterated an ambitious FY27 bookings outlook (~$8.0B–$8.2B) backed by GTA VI momentum, and maintained healthy cash flow and margin discipline. Key challenges include a YoY decline in mobile net bookings (-7%), higher cost of revenue (including a $43M impairment), and a Q2 bookings guide below last year—factors management expects to be manageable but that introduce near‑term uncertainty. Overall, the positives (strong IP momentum, healthy bookings, and clear path to >$1B operating cash flow and net cash) outweigh the near‑term headwinds related to mobile and certain cost items.View all GB:0LCX earnings summaries0LCX Net revenue Breakdown
92.57% Game
7.43% Advertising

0LCX Stock 12 Month Forecast
All Analysts
Top Analysts
Average Price Target
$297.29
▲(26.34% Upside)
Technical Analysis
1 Day
3 Days
1 Week
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