Sony Group earnings date
Sony Group (SONA) Q2 2026 Earnings Report
DE:SONA Q2 2026 EPS Results
- Actual EPS
- EUR 0.44
- Consensus EPS
- EUR 0.36
- Beat/Miss
- Beat by +EUR 0.08
- One Year Ago EPS
- EUR 0.32
DE:SONA Q2 2026 Revenue Results
- Actual Revenue
- EUR 19.47B
- Expected Revenue
- EUR 18.21B
- Beat/Miss
- Beat by +EUR 1.25B
- YoY Revenue Growth
- +2.15%
Earnings Announcement Details
- Quarter
- Q2 2026
- Date
- 11/05/2026
- Time
- Before Open
- Conference Call
- Thursday, November 5, 2026
Sony Group's next earnings date is estimated for February 4, 2027, based on past reporting schedules.
Q2 2026 Earnings Call Audio
Q2 2026 Earnings Slide Deck
Q2 2026 Earnings Call Summary
The call was strongly positive overall. Sony reported record second-quarter consolidated sales and operating income, raised its full-year forecasts, and highlighted strong momentum across gaming, music, pictures, distribution platforms and image sensors. The company also cited record engagement, major entertainment hits, improved cash flow generation and substantial strategic investment capacity. The main challenges were declining PS5 unit sales, weaker imaging and smartphone-market conditions, memory-price pressure, the Kumamoto-related loss, cyberattacks, inflation and ongoing competition in image sensors. These lowlights were material but significantly outweighed by the reported operating performance and raised outlook.
Sony increased its FY '26 sales forecast 4% compared to our previous forecast to JPY 13 trillion, its operating income forecast 9% to JPY 1,870 billion, and its net income forecast 10% to JPY 1,330 billion, while the forecast for operating cash flow is now JPY 1,600 billion; G&NS sales forecast increased 6% to JPY 4,830 billion and operating income forecast increased 6% to JPY 700 billion, with PS5 hardware profitability for the current fiscal year expected to remain on par with the previous fiscal year and new hardware sales expected to go down gradually in terms of units; Music sales forecast increased 5% to JPY 2,300 billion and operating income forecast 6% to JPY 445 billion; Picture sales forecast increased 6% to JPY 1,760 billion and operating income forecast 33% to JPY 200 billion; the ET&S full year forecast remains unchanged from the previous forecast; I&SS sales forecast is essentially unchanged compared with the previous forecast at JPY 2,120 billion, while operating income forecast increased 7% to JPY 450 billion; Sony reflected a loss of approximately JPY 16 billion this fiscal year in its results forecast, and expects the proportion of mobile sensor shipments in the first and second halves of this fiscal year to differ from the prior fiscal years.
- Record Consolidated Second-Quarter ResultsConsolidated sales increased 10% year-on-year to JPY 3,429.4 billion, consolidated operating income increased 45% to JPY 622.3 billion, and net income increased 44% to JPY 449.6 billion. Sales and operating income were both record highs for a second quarter.
- Raised Full-Year ForecastsSony increased its FY2026 sales forecast 4% to JPY 13 trillion, operating income forecast 9% to JPY 1,870 billion, and net income forecast 10% to JPY 1,330 billion. Operating cash flow guidance is now JPY 1,600 billion.
- Record Gaming and Network Services PerformanceG&NS second-quarter sales increased 9% year-on-year to JPY 1,208.5 billion, while operating income increased 83% to JPY 220.1 billion to a record JPY 220.1 billion. Excluding one-time losses of JPY 49.8 billion in the prior-year quarter, operating income increased 29%.
- Raised G&NS Full-Year ForecastSony increased its full-year G&NS sales forecast 6% to JPY 4,830 billion and operating income forecast 6% to JPY 700 billion, primarily due to higher third-party software and network service sales and decreased costs.
- Record PlayStation Monthly Active UsersPlayStation monthly active users increased 7% year-on-year to 127 million accounts in September, a record high for September. Total play time for the quarter increased 4% year-on-year, and Sony said the year-on-year trend for both metrics improved significantly compared with the first quarter.
- PS5 Hardware Profitability MaintainedSony said it offset the rise in memory prices through adjustments to promotions and pricing and additional cost reduction. Hardware profitability for the current fiscal year is expected to remain on par with the previous fiscal year.
- Memory Procurement Aligned for Next Fiscal YearBased on discussions with various suppliers, Sony said it had aligned on the quantity of memory needed for its projected hardware unit sales for next fiscal year.
- Strong Marvel's Wolverine PerformanceCumulative sales of Marvel's Wolverine, released in September, exceeded 2.4 million units and contributed to improved results for the G&NS segment during the quarter.
- Next-Generation Platform Development on ScheduleSony said development of its next-generation platform is progressing as scheduled. Investment in the next-generation platform is expected to have a larger impact in the second half, while some development costs are expected to be recognized next year due to accounting timing.
- Record Music Segment ProfitMusic second-quarter sales increased 10% year-on-year to JPY 598.4 billion, while operating income increased 6% to JPY 122.8 billion, a record high profit for a second quarter. The result was primarily due to increased music streaming revenue despite the absence of the prior-year quarter's hit theatrical release of Demon Slayer: Kimetsu no Yaiba.
- Raised Music Full-Year ForecastSony increased its full-year Music sales forecast 5% to JPY 2,300 billion and operating income forecast 6% to JPY 445 billion.
- Continued Streaming GrowthOn a U.S. dollar basis, quarterly streaming revenue increased 7% year-on-year in Recorded Music and 6% in Music Publishing.
- Ella Langley Hit Broke Multiple RecordsElla Langley's single Choosin' Texas exceeded 1.8 billion cumulative streams globally, spent 26 weeks at number one on the U.S. Billboard singles chart, and reached a record total of 19 weeks at number one on the Digital Songs chart.
- Catalog Music Growth and Michael Jackson Streaming SurgeCatalog songs released more than 18 months ago accounted for more than half of the streams on Spotify Global Top 200 through September. Michael Jackson's catalog generated more than 3 billion streams on Spotify's Global Top 200 in the nine months since January, up from approximately 100 million in calendar year 2025. Gen Z listeners accounted for approximately half of the increase in streams.
- Record Picture Segment ProfitPicture second-quarter sales increased 48% year-on-year to JPY 513.7 billion, while operating income was approximately 7x higher at JPY 92.6 billion, a record high for a second quarter.
- Raised Picture Full-Year ForecastSony increased its full-year Picture sales forecast 6% to JPY 1,760 billion and operating income forecast 33% to JPY 200 billion, primarily due to increased revenue from theatrical releases.
- Spider-Man: Brand New Day Became a Record-Breaking HitSpider-Man: Brand New Day exceeded USD 2.5 billion in worldwide cumulative box office revenue. Sony said it became the highest-grossing film of all time in North America and the third highest-grossing film of all time globally. Related game title unit sales approximately doubled, and all SMG-released features in the film generated more than 1 billion cumulative streams.
- Upcoming Film and Anime ExpansionSony cited upcoming releases including Jumanji: Open World in December and Spider-Man: Beyond the Spider-Verse next fiscal year. Crunchyroll, Aniplex and SPE launched Crunchyroll Storyworks to collaborate with Japanese creators on anime adaptations and live-action adaptations of Japanese anime. Sony also plans to introduce a dedicated Crunchyroll hub on the PS5 home screen next spring to support cross-discovery between games and anime.
- Improved ET&S Operating Income Despite Lower SalesET&S second-quarter sales decreased slightly year-on-year to JPY 567.8 billion, while operating income increased 5% to JPY 64.1 billion, primarily due to the impact of U.S. tariff refunds. The full-year forecast remained unchanged.
- Progress on Sony-TCL Display Joint VentureSony said discussions with TCL to finalize the joint venture's organizational structure and operations were progressing smoothly ahead of full-scale operation in April of next year. True RGB BRAVIA, launched in June, was selling well worldwide and was expected to contribute significantly to display-business profitability this fiscal year.
- Record I&SS Quarterly Operating IncomeI&SS second-quarter sales decreased 6% year-on-year to JPY 577.6 billion, while operating income increased 12% to JPY 154.6 billion, a record high for quarterly operating income. Sony raised its full-year I&SS operating income forecast 7% to JPY 450 billion while maintaining its sales forecast at JPY 2,120 billion.
- Kumamoto Operations RecoveredOperations at the Kumamoto Technology Center, damaged by the July 28 Kumamoto earthquake, had recovered to pre-earthquake levels through the efforts of on-site staff and partner companies.
- TSMC Joint Venture EstablishedSony and TSMC signed a definitive agreement on August 11 to establish a joint venture. Sony expects the collaboration to enhance image-sensor performance and cost competitiveness, support new value creation in the era of physical AI, and provide a foundation for further improvement in the segment's capital efficiency over the long term.
- First Half Operating Income Exceeded JPY 1 TrillionSony achieved consolidated operating income of over JPY 1 trillion for the first time in history for either half of the fiscal year. The company attributed the performance to stable growth in distribution platforms including PlayStation Network and Crunchyroll, together with hit content such as Spider-Man, Wolverine and Ella Langley.
- Improved Cash Flow and Strategic Investment CapacitySony said its operating cash flow generation capacity had increased steadily and that it had room to increase shareholder returns while investing in growth and maintaining financial health. Sony has already decided on JPY 1.5 trillion of strategic investment and plans to continue investing mainly in the entertainment business.
- Hardware Units Above Initial PreparationSony said hardware units were above the amount it had prepared for at the initial stage of the quarter, although it did not disclose the actual number.
- Cybersecurity Measures ImplementedSony said it had investigated the impact of cyberattacks, taken measures to counter the attack, and taken appropriate measures for affected customers. Management also said it would increase the priority of corporate-wide cybersecurity activities, including the use of AI on the defense side.
DE:SONA Earnings History
| Report Date | Fiscal Quarter | Forecast / EPS | Last Year's EPS | EPS YoY Change | Press Release |
|---|---|---|---|---|---|
| Feb 04, 2027 | 2026 (Q3) | 0.38- | 0.36 | ― | ― |
| Nov 05, 2026 | 2026 (Q2) | 0.360.44 | 0.32 | 37.78% (+0.12) | |
| Jul 31, 2026 | 2026 (Q1) | 0.260.33 | 0.25 | 31.77% (+0.08) | |
| May 08, 2026 | 2025 (Q4) | 0.200.08 | 0.19 | -57.48% (-0.11) | |
| Feb 05, 2026 | 2025 (Q3) | 0.360.36 | 0.35 | 3.87% (+0.01) | |
| Nov 11, 2025 | 2025 (Q2) | 0.300.32 | 0.31 | 1.73% (+0.01) | |
| Aug 07, 2025 | 2025 (Q1) | 0.220.25 | 0.22 | 12.60% (+0.03) | |
| May 14, 2025 | 2024 (Q4) | 0.150.19 | 0.17 | 12.63% (+0.02) | |
| Feb 13, 2025 | 2024 (Q3) | 0.260.35 | 0.34 | 3.47% (+0.01) | |
| Nov 08, 2024 | 2024 (Q2) | 0.230.31 | 0.18 | 69.61% (+0.13) |
The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.


