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Sony (SON1) Q2 2026 Earnings Report

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DE:SON1 Q2 2026 EPS Results

Actual EPS
EUR 0.43
Consensus EPS
EUR 0.36
Beat/Miss
Beat by +EUR 0.07
One Year Ago EPS
EUR 0.31

DE:SON1 Q2 2026 Revenue Results

Actual Revenue
EUR 19.39B
Expected Revenue
EUR 18.06B
Beat/Miss
Beat by +EUR 1.33B
YoY Revenue Growth
+10.35%

Earnings Announcement Details

Quarter
Q2 2026
Date
11/05/2026
Time
Before Open
Conference Call
Thursday, November 5, 2026
DE:SON1 Upcoming Earnings

Sony's next earnings date is estimated for February 4, 2027, based on past reporting schedules.

Q2 2026 Earnings Call Audio

DE:SON1 Q2 2026 Earnings Call
0:00 / 0:00

Q2 2026 Earnings Slide Deck

Q2 2026 Earnings Call Summary

Q2 2026
Earnings Call Date:Nov 05, 2026|% Change Since:2.92%|
Earnings Call Sentiment|Positive

The call was strongly positive overall. Sony reported record second-quarter consolidated results, raised its full-year forecasts across multiple metrics and highlighted robust momentum in gaming engagement, music streaming, theatrical content, platforms and strategic partnerships. These positives were partly offset by explicitly stated challenges, including the Sony Honda Mobility loss, the God of War: Laufey delay, declining new PS5 unit sales, memory and inflation pressures, Chinese and smartphone market weakness, the Kumamoto earthquake loss, cybersecurity incidents and increasing image-sensor competition.

Company Guidance

Sony raised its FY '26 sales forecast 4% compared to its previous forecast to JPY 13 trillion, its operating income forecast 9% to JPY 1,870 billion and its net income forecast 10% to JPY 1,330 billion, while operating cash flow is now JPY 1,600 billion. G&NS sales are forecast 6% higher at JPY 4,830 billion and operating income 6% higher at JPY 700 billion; Music sales are forecast 5% higher at JPY 2,300 billion and operating income 6% higher at JPY 445 billion; Picture sales are forecast 6% higher at JPY 1,760 billion and operating income 33% higher at JPY 200 billion; ET&S’s full year forecast remains unchanged; and I&SS sales are essentially unchanged at JPY 2,120 billion while operating income is forecast 7% higher at JPY 450 billion. New PS5 unit sales are gradually declining as expected in this stage of the console life cycle, hardware profitability for the current fiscal year is expected to remain on par with the previous fiscal year, the quantity of memory needed for projected hardware unit sales next fiscal year has been aligned, next-generation R&D is progressing as scheduled with the second half having a large impact of the investment amount, and the 9 million initial hardware guidance remains the reference point, with more units prepared than at the initial stage.

  • Record Consolidated Second-Quarter ResultsConsolidated sales increased 10% year-on-year to JPY 3,429.4 billion, operating income increased 45% to JPY 622.3 billion, and net income increased 44% to JPY 449.6 billion. Sales and operating income were both record highs for a second quarter.
  • Full-Year Forecast RaisedSony increased its FY2026 sales forecast by 4% to JPY 13 trillion, operating income forecast by 9% to JPY 1,870 billion, and net income forecast by 10% to JPY 1,330 billion. Operating cash flow guidance is now JPY 1,600 billion.
  • Record First-Half Operating IncomeSony achieved consolidated operating income of over JPY 1 trillion for the first time in the history of either half of the fiscal year. The company attributed the performance to stable growth in distribution platforms, including PlayStation Network and Crunchyroll, and hit content such as Spider-Man, Wolverine and Ella Langley.
  • G&NS Revenue and Profit GrowthFY2026 second-quarter G&NS sales increased 9% year-on-year to JPY 1,208.5 billion. Operating income increased 83% to JPY 220.1 billion, a record high for the second quarter; excluding JPY 49.8 billion of one-time losses in the prior-year quarter, operating income increased 29%.
  • G&NS Full-Year Forecast IncreasedSony raised the G&NS full-year sales forecast by 6% to JPY 4,830 billion and the operating income forecast by 6% to JPY 700 billion, primarily due to higher third-party software and network service sales and decreased costs.
  • PlayStation Engagement Reached September RecordMonthly active users across the PlayStation platform increased 7% year-on-year to 127 million accounts in September, a record high for September. Total play time for the quarter increased 4% year-on-year, and Sony said the year-on-year trends for both metrics improved significantly from the first quarter.
  • PS5 Hardware Profitability MaintainedSony said it offset higher memory prices through adjustments to promotions and pricing and additional cost reduction, and expects PS5 hardware profitability for the current fiscal year to remain on par with the previous fiscal year.
  • Memory Procurement Aligned for Next Fiscal YearFollowing discussions with various suppliers, Sony said it had aligned on the quantity of memory needed for projected hardware unit sales for next fiscal year.
  • Marvel's Wolverine Strong LaunchCumulative sales of Marvel's Wolverine, released in September, exceeded 2.4 million units and contributed to improved results for the G&NS segment. Sony said users praised its immersive action, high-quality production and layered storytelling.
  • Next-Generation Platform Development on ScheduleSony said development of its next-generation platform is progressing as scheduled. The company expects a large impact from next-generation investment in the second half and plans to make the necessary investments for future growth.
  • Music Segment Delivered Record Second-Quarter ProfitMusic sales increased 10% year-on-year to JPY 598.4 billion, while operating income increased 6% to JPY 122.8 billion, a record high profit for the second quarter. The result was primarily due to increased music streaming revenue despite the absence of the prior-year quarter's hit theatrical release of Demon Slayer: Kimetsu no Yaiba.
  • Music Full-Year Forecast IncreasedSony raised the Music full-year sales forecast by 5% to JPY 2,300 billion and the operating income forecast by 6% to JPY 445 billion.
  • Streaming Revenue Growth and Catalog ConsumptionOn a U.S. dollar basis, quarterly streaming revenue increased 7% year-on-year in Recorded Music and 6% in Music Publishing. Through September, catalog songs released more than 18 months earlier accounted for more than half of the streams on Spotify Global Top 200.
  • Ella Langley Hit PerformanceElla Langley's 'Choosin' Texas' exceeded 1.8 billion cumulative global streams, spent 26 weeks at number one on the U.S. Billboard singles chart, and reached a record total of 19 weeks at number one on the Digital Songs chart.
  • Michael Jackson Catalog GrowthMichael Jackson's catalog generated more than 3 billion streams on Spotify's Global Top 200 in the nine months since January, compared with approximately 100 million in calendar year 2025. Gen Z listeners accounted for approximately half of the increase in streams.
  • Picture Segment Delivered Major GrowthPicture sales increased 48% year-on-year to JPY 513.7 billion, while operating income was approximately 7x higher at JPY 92.6 billion, a record high for the second quarter.
  • Picture Full-Year Forecast IncreasedSony raised the Picture full-year sales forecast by 6% to JPY 1,760 billion and the operating income forecast by 33% to JPY 200 billion, primarily due to increased revenue from theatrical releases.
  • Spider-Man: Brand New Day Became a Record-Breaking HitSpider-Man: Brand New Day generated more than USD 2.5 billion in worldwide cumulative box office revenue. Sony described it as the highest-grossing film of all time in North America and the third highest-grossing film of all time globally.
  • Spider-Man Cross-Group IP MonetizationFollowing Spider-Man: Brand New Day's release, related game title unit sales approximately doubled, and all Sony Music-related features released in the film generated more than 1 billion cumulative streams.
  • Upcoming Picture Releases and Anime ExpansionSony cited Jumanji: Open World in December and Spider-Man: Beyond the Spider-Verse next fiscal year as upcoming releases. It also launched Crunchyroll Storyworks, through which Crunchyroll, Aniplex and SPE will collaborate with Japanese creators on anime adaptations and live-action adaptations of Japanese anime.
  • Planned PlayStation-Crunchyroll Cross-DiscoverySony plans to introduce a dedicated Crunchyroll hub on the PS5 home screen next spring, allowing users to discover related games and anime content. The company said it is also pursuing in-person fan experiences with Japanese publishers and production partners.
  • I&SS Operating Income Reached a RecordI&SS second-quarter sales decreased 6% year-on-year to JPY 577.6 billion, while operating income increased 12% to JPY 154.6 billion, a record high for quarterly operating income. Sony raised the full-year operating income forecast by 7% to JPY 450 billion.
  • Imaging Business Mitigated Market and Cost PressureAlthough Imaging conditions remained challenging, primarily due to a slowdown in the Chinese market, Sony said it minimized the impact of higher memory costs and lower unit sales on earnings by expanding market share through new products and accelerating the shift toward high-value-added products.
  • TCL Joint Venture ProgressingDiscussions with TCL to finalize the organizational structure and operations of their joint venture were progressing smoothly ahead of full-scale operation in April next year. Sony said True RGB BRAVIA was selling well worldwide and expected its high-value-added technologies, combined with TCL's scale and cost competitiveness, to improve the display business's profitability.
  • TSMC Joint Venture EstablishedSony and TSMC signed a definitive agreement on August 11 to establish a joint venture. Sony expects the collaboration to enhance the performance and cost competitiveness of image sensors, create new value in the era of physical AI and provide a foundation for further long-term improvement in segment capital efficiency.
  • Kumamoto Technology Center Operations RecoveredOperations at the Kumamoto Technology Center, damaged by the July 28 earthquake, had recovered to pre-earthquake levels through the efforts of on-site staff and partner companies.
  • Operating Cash Flow and Capital Allocation Capacity ImprovedSony said its operating cash flow generation capacity had increased steadily during the current midterm plan. While investing in growth and maintaining financial health, the company said it still had room to increase shareholder returns. Sony has already decided on JPY 1.5 trillion of strategic investment and plans to continue investing mainly in entertainment.
  • Hardware Demand Exceeded Initial PreparationSony said that, even after hardware price adjustments, sell-in momentum remained good, and that unit volume was higher than what had been prepared for at the initial stage of the quarter.

DE:SON1 Earnings History

DE:SON1 earnings history
Report DateFiscal QuarterForecast / EPSLast Year's EPSEPS YoY ChangePress Release
Feb 04, 20272026 (Q3)0.38-0.36――
Nov 05, 20262026 (Q2)0.360.430.3141.62% (+0.13)
Jul 31, 20262026 (Q1)0.250.330.2342.17% (+0.10)
May 08, 20262025 (Q4)0.190.080.18-54.58% (-0.10)
Feb 05, 20262025 (Q3)0.350.360.336.89% (+0.02)
Nov 11, 20252025 (Q2)0.280.310.31.85% (+0.01)
Aug 07, 20252025 (Q1)0.200.230.212.80% (+0.03)
May 14, 20252024 (Q4)0.140.180.176.67% (+0.01)
Feb 13, 20252024 (Q3)0.260.330.324.90% (+0.02)
Nov 08, 20242024 (Q2)0.210.300.1772.17% (+0.13)

The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.

Beat Missed