NPD analyst Mat Piscatella said that U.S. consumer spending on video game content, hardware and accessories totaled $7.6B in December 2022, an increase of 2% when compared to a year ago. Hardware spending grew 16%, offsetting declines in both content and accessories. 2022 spending totaled $56.6B, 5% below 2021 levels despite growth in hardware and subscription content spend. Factors impacting 2022 spending included continued supply constraints of console hardware, a relatively light slate of new premium releases, and macroeconomic conditions. Publicly traded companies in the space include Microsoft (MSFT), Sony (SONY), Activision Blizzard (ATVI), Electronic Arts (EA), GameStop (GME), Nintendo (NTDOY), Take-Two (TTWO), Tencent (TCEHY) and Ubisoft (UBSFY). Reference Link
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