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Revenue by Segment
Details sales across Nvidia’s core business units (such as Gaming, Data Center, Professional Visualization, Automotive), showing which areas are growing fastest and where the company’s top-line strength and concentration risks lie.Compute and Networking has exploded to become NVIDIA’s primary revenue engine, reflecting Blackwell/Rubin GPU and InfiniBand traction; Graphics is a smaller, recovering business. That shift means NVIDIA’s topline growth now depends less on consumer GPUs and more on data‑center compute, networking, and new CPU (Vera) revenue — supporting management’s bullish guidance and prodigious FCF/buybacks — but it raises execution risk from supply constraints, China exclusion in guidance, and rising OpEx if enterprise demand or shipments stall.
Date | Compute and Networking | Graphics |
|---|---|---|
Jul 26, 2026 | $88.30B | $7.92B |
Apr 26, 2026 | $74.55B | $7.07B |
Jan 25, 2026 | $61.65B | $6.48B |
Oct 26, 2025 | $50.91B | $6.10B |
Jul 27, 2025 | $41.33B | $5.41B |
Apr 27, 2025 | $39.59B | $4.47B |
Jan 26, 2025 | $36.04B | $3.29B |
Oct 27, 2024 | $31.04B | $4.05B |
Jul 28, 2024 | $26.45B | $3.59B |
Apr 28, 2024 | $22.68B | $3.37B |