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Take-Two (TTWO) Q2 2027 Earnings Report

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MX:TTWO Q2 2027 EPS Results

Actual EPS
MXN 18.43
Consensus EPS
MXN 17.93
Beat/Miss
Beat by +MXN 0.50
One Year Ago EPS
MXN 27.19

MX:TTWO Q2 2027 Revenue Results

Actual Revenue
MXN 27.84B
Expected Revenue
MXN 30.35B
Beat/Miss
Missed by -MXN 2.51B
YoY Revenue Growth
-15.60%

Earnings Announcement Details

Quarter
Q2 2027
Date
11/09/2026
Time
After Close
Conference Call
Monday, November 9, 2026
MX:TTWO Upcoming Earnings

Take-Two's next earnings date is estimated for February 8, 2027, based on past reporting schedules.

Q2 2027 Earnings Call Audio

MX:TTWO Q2 2027 Earnings Call
0:00 / 0:00

Q2 2027 Earnings Slide Deck

Q2 2027 Earnings Call Summary

Q2 2027
Earnings Call Date:Nov 09, 2026|% Change Since:11.78%|
Earnings Call Sentiment|Positive

The call was strongly optimistic overall. The company reported several second-quarter shortfalls, including net bookings below guidance, a 9% decline in recurrent consumer spending versus a planned 5% decline, a 16% revenue decline and softer-than-forecast NBA 2K performance. However, these were outweighed by extraordinary Grand Theft Auto VI preorder demand, continued Grand Theft Auto V growth, major franchise milestones, solid performance across several mobile titles, lower operating expenses and the reiterated $8 billion to $8.2 billion fiscal 2027 net bookings outlook.

Company Guidance

Take-Two reiterated its fiscal 2027 net bookings outlook of $8 billion to $8.2 billion, expects recurrent consumer spending to be in line with fiscal 2026, representing 65% of net bookings, with strong growth for the Grand Theft Auto series, high single-digit growth for NBA 2K and a decline in mobile; label contributions are projected at roughly 37% Rockstar Games, 34% Zynga and 29% 2K, with operating cash flow in excess of $1 billion, a net cash position by fiscal year-end and approximately $290 million of capital expenditures. GAAP net revenue is expected to range from $7.98 billion to $8.18 billion, cost of revenue from $3.68 billion to $3.8 billion and operating expenses from $4.08 billion to $4.1 billion, while management-basis operating expense growth is expected to be approximately 5% year-over-year. For fiscal third quarter, net bookings are projected to range from $3.35 billion to $3.5 billion compared to $1.76 billion in the prior year, recurrent consumer spending is projected to increase by approximately 12%, GAAP net revenue to range from $3.27 billion to $3.42 billion, cost of revenue from $1.65 billion to $1.73 billion and operating expenses from $1.16 billion to $1.18 billion, and management-basis operating expenses are expected to grow by approximately 21% year-over-year.

  • Fiscal 2027 Outlook ReiteratedTake-Two reiterated its fiscal 2027 net bookings outlook of $8 billion to $8.2 billion. The company expects operating cash flow in excess of $1 billion, to be in a net cash position by fiscal year-end, and to deploy approximately $290 million in capital expenditures.
  • Exceptional Grand Theft Auto VI Preorders and Launch ReadinessPreorders for Grand Theft Auto VI are tracking far in excess of initial expectations. The game is scheduled to launch on November 19, development has been completed, preloads are rolling out worldwide, and management said marketing awareness and anticipation are trending very positively.
  • Broad Grand Theft Auto VI Marketing ReachAn extended look at Grand Theft Auto VI premiered on Netflix and became the platform's most viewed title for the week, reaching 31 million consumers in its first 4 days. The official soundtrack also included 3 tracks that debuted in the top 10 of their respective Billboard charts, alongside NBA and Miami-based promotional activations.
  • Grand Theft Auto V Continued Scale and Engagement GrowthGrand Theft Auto V has sold nearly 235 million units worldwide. The Grand Theft Auto series grew by a double-digit percentage in both recurrent consumer spending and average monthly members for GTA+, supported by the Kortz Center Heist, monthly events, new races and other content.
  • Successful NBA 2K27 Launch and Planned Engagement AccelerationNBA 2K27 has sold over 4 million units and achieved the second-highest launch performance in the history of the series. Management expects net bookings and engagement to accelerate in the second half of the year, supported by the largest slate of post-launch content in franchise history, including themed seasons, new college basketball experiences and MyTEAM innovation.
  • Borderlands Franchise Reached 100 Million UnitsThe Borderlands franchise surpassed 100 million units sold. New downloadable content and promotions for Borderlands 4 were driving improved engagement and player retention.
  • Strong Mobile Performance in Key TitlesToon Blast net bookings grew 4% over last year's record second-quarter results, driven by the B.E.A.M. feature. Words With Friends net bookings grew 6%, supported by its Wheel of Fortune collaboration. NBA 2K All-Star in China surpassed 11 million registered users and was yielding strong profit margins.
  • Mobile Advertising and Direct-to-Consumer ProgressThe advertising business improved sequentially as Take-Two attracted new partners and increased ad yields. The company said its direct-to-consumer channel is a significant and expanding driver of net bookings growth and long-term profitability, with meaningful margin and bottom-line impact, growing usage and direct consumer marketing benefits.
  • Lower Operating Expenses and User Acquisition CostsSecond-quarter operating expenses decreased 9% year over year to $978 million. On a management basis, operating expenses also declined 9%, favorably versus forecast because of lower personnel and user acquisition costs, with some user acquisition savings related to the timing of new mobile releases.
  • Upcoming Product and Live-Service PipelineThe company highlighted upcoming and recently released content including Risk of Rain 2: Hallowed Concepts, NBA 2K Mobile Season 9, NBA 2K27 Arcade Edition, WWE 2K26 post-launch content, Civilization VII's Arc of Tomorrow and Earthrise expansions, PGA TOUR 2K27, WWE 2K27 and new Zynga titles including Top Goal.
  • WWE SuperCard and Portfolio MilestonesWWE SuperCard Season 13 was released and the title has been downloaded nearly 40 million times since launch. Take-Two also released add-on content and updates for Mafia: The Old Country, Sid Meier's Civilization VII, PGA TOUR 2K and WWE 2K.
  • Long-Term Growth Opportunities Across Distribution and GeographyManagement identified streaming, new distribution technologies and expansion into under-monetized geographies such as India, Africa, Asia outside current markets and Latin America as opportunities to reach additional consumers. The company also cited ongoing engagement after launch, new intellectual property and selective accretive M&A as part of its growth strategy.
  • Support for User-Generated Content and ModdingRockstar launched nopixel V, an overhauled role-play experience associated with FiveM. Management said hundreds of thousands of consumers engage with Grand Theft Auto Online in this way, that the FiveM business is profitable, and that supporting consumers who want to create with Take-Two's intellectual property creates an economic opportunity.
  • Positive Fiscal Third-Quarter OutlookFiscal third-quarter net bookings are expected to range from $3.35 billion to $3.5 billion, compared with $1.76 billion in the prior year. Recurrent consumer spending is projected to increase by approximately 12%, driven by significant Grand Theft Auto growth, Grand Theft Auto VI: Ultimate Edition sales and NBA 2K growth.
  • Strong Financial Position and Cost OutlookFiscal 2027 GAAP net revenue is expected to range from $7.98 billion to $8.18 billion, with cost of revenue of $3.68 billion to $3.8 billion and operating expenses of $4.08 billion to $4.1 billion. Management now expects operating expense growth of approximately 5% year over year, favorable to its prior forecast because of lower user acquisition costs.

MX:TTWO Earnings History

MX:TTWO earnings history
Report DateFiscal QuarterForecast / EPSLast Year's EPSEPS YoY ChangePress Release
Feb 08, 20272027 (Q3)77.62-22.88――
Nov 09, 20262027 (Q2)17.9318.4327.19-32.22% (-8.76)
Aug 07, 20262027 (Q1)6.086.5711.31-41.94% (-4.74)
May 21, 20262026 (Q4)10.4714.8419.99-25.77% (-5.15)
Feb 03, 20262026 (Q3)15.4922.8813.4769.89% (+9.41)
Nov 06, 20252026 (Q2)17.4727.1912.22122.53% (+14.97)
Aug 07, 20252026 (Q1)5.2611.310.891166.67% (+10.42)
May 15, 20252025 (Q4)20.4219.995.11290.91% (+14.88)
Feb 06, 20252025 (Q3)10.7713.4713.132.55% (+0.33)
Nov 06, 20242025 (Q2)7.7212.2222.64-46.01% (-10.42)

The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.

Beat Missed