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Funko (FU2) Q3 2026 Earnings Report

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DE:FU2 Q3 2026 EPS Results

Actual EPS
EUR 0.14
Consensus EPS
EUR 0.09
Beat/Miss
Beat by +EUR 0.05
One Year Ago EPS
EUR 0.05

DE:FU2 Q3 2026 Revenue Results

Actual Revenue
EUR 231.31M
Expected Revenue
EUR 224.47M
Beat/Miss
Beat by +EUR 6.84M
YoY Revenue Growth
+2.96%

Earnings Announcement Details

Quarter
Q3 2026
Date
11/05/2026
Time
After Close
Conference Call
Thursday, November 5, 2026
DE:FU2 Upcoming Earnings

Funko's next earnings date is estimated for March 11, 2027, based on past reporting schedules.

Q3 2026 Earnings Call Audio

DE:FU2 Q3 2026 Earnings Call
0:00 / 0:00

Q3 2026 Earnings Slide Deck

Q3 2026 Earnings Call Summary

Q3 2026
Earnings Call Date:Nov 05, 2026|% Change Since:9.77%|
Earnings Call Sentiment|Positive

The call was strongly positive overall. Management reported sales growth, a 5-percentage-point gross-margin improvement, adjusted EBITDA above expectations, meaningful deleveraging, successful product launches, and multiple new growth initiatives. The primary negatives were declines in Q3 point-of-sale units globally, in the U.S., and through direct-to-consumer channels, although management provided specific explanations and noted improved D2C profitability. Highlights significantly outweighed lowlights.

Company Guidance

For the full year, Funko is reiterating guidance for sales flat to up 3% and adjusted EBITDA between $100 million and $110 million; management is still expecting Q4 collectibles to grow in Q4 and is certainly hopeful that, that, kind of, like, positive comp continues during the holidays, plans to launch a dozen IPs on Pop! Mystery throughout the next year, roll out a version of Pop! Plush in a few different formats next year, tease a couple of new product lines at the Nuremberg and New York Toy Fairs in February, and continue to grow and scale live selling in Q4 and then beyond into next year as well.

  • Quarterly Sales and Profitability Beat ExpectationsNet sales increased 3% year over year, including 5% growth in Core Collectibles and 12% growth in Europe. Gross margin was 45%, up 5 percentage points from Q3 of the prior year, while adjusted EBITDA was $32 million, representing a 12% margin and coming in above expectations.
  • Balance Sheet Deleveraging ProgressCash was $42 million at quarter end, while net debt was $155 million compared with just over $200 million in Q3 of the prior year. Management highlighted this as significant progress in deleveraging the balance sheet.
  • Full-Year Guidance ReiteratedManagement reiterated full-year guidance for sales ranging from flat to up 3% and adjusted EBITDA between $100 million and $110 million.
  • Core Business and Portfolio Productivity ImprovingManagement stated that the core business continues to grow, while the quality and productivity of the overall portfolio are improving. Make Culture Pop! was described as becoming a more deliberate and disciplined growth engine.
  • Broad IP Portfolio with New Top-Ten EntrantsThe top 10 IPs represented approximately 34% of quarterly sales, indicating broad contribution from other fandoms. Avengers and Marvel were new entrants to the list, Pokemon became the new number-one IP, and One Piece moved to number two. The list also included Star Wars, Hello Kitty, and Demon Slayer.
  • WWE Partnerships and Product LaunchesFunko created an on-television WWE moment through a partnership involving JD McDonagh wearing a Funko Pop head. The company also launched products with Danhausen and Oba Femi through a presale partnership with Fanatics and WWE; management said the product was off to a great start and would soon be available at mass retail.
  • ComplexCon Demand and Hyperstrike ExecutionFunko partnered with Ken Carson at ComplexCon to create a Hyperstrike product, with the product placed in his booth. Management reported strong demand, energy, and momentum, including many attendees waiting in line for the Funko Pop. The Hyperstrike process uses parallel design and production work and onshore production to shorten the time between concept and delivery.
  • NBA Championship Product Became Best-Selling Item of the YearFunko responded to the Knicks' playoff run and championship by creating content and launching a five-pack championship celebration product. Management said it became the company's best-selling item of the year, followed by a Statue of Liberty Pop wearing a Knicks jersey and holding the championship ring.
  • POP!250 Live-Commerce ActivationFor America's 250th anniversary, Funko created POP!250, featuring an icon from each decade and partnering with Ken Goldin for an eBay Live auction. The activation included eBay website and social-channel exposure and was described as Funko's first meaningful step into live commerce. A Babe Ruth one-of-one sold for $26,000.
  • Pop! Mystery Launch Exceeded ExpectationsThe Pop! Mystery products launched with Plants Flora, WB Horror, and One Piece. Management said the products sold 3x faster than expected and achieved 100% sell-through, with additional supply being sent into the market. Hello Kitty and Harry Potter were identified as upcoming launches, with chase and rarity elements included.
  • FAO Schwarz Shop-in-Shop Gaining TractionFunko launched an immersive, hyper-local shop-in-shop at FAO Schwarz in New York City, including limited products and a Pop! Yourself experience. A Swarovski-encrusted Statue of Liberty collaboration priced at approximately $2,500 was about 50% sold through.
  • Strong Performance from Demon Slayer ProductThe Zenitsu character from Demon Slayer: Infinity Castle had sold 100,000 units since its launch in September. Management also stated that anime continues to be one of Funko's top-selling genres.
  • New Product Formats and IP PipelineManagement said Pop! Mystery would expand to a dozen IPs over the next year, including Hello Kitty, Harry Potter, and Shrek. Funko plans to roll out Pop! Plush in several formats next year, continues to develop Bitty, and is working on a sports-focused product intended to appeal more to sports collectors. New product lines will be teased at the Nuremberg and New York Toy Fairs in February.
  • Large Existing Pop Installed BaseManagement stated that Pop has sold more than 1 billion units to date and described it as an iconic figure in the world of pop culture.
  • Live Selling Expansion PlannedFollowing tests with Goldin and eBay Live, management said Funko was gearing up to use live selling as a new retail and revenue stream. The company had completed its third TikTok live-selling test and planned to continue growing and scaling live selling in Q4 and beyond into next year.
  • Core Collectibles and Profit Improvement Remain on TrackManagement said the company was delivering on its commitments to grow Core Collectibles, which it expects to continue into Q4, improve profit and margins, and strengthen the balance sheet.

DE:FU2 Earnings History

DE:FU2 earnings history
Report DateFiscal QuarterForecast / EPSLast Year's EPSEPS YoY ChangePress Release
Mar 11, 20272026 (Q4)0.10-0.04――
Nov 05, 20262026 (Q3)0.090.140.05166.67% (+0.09)
Aug 06, 20262026 (Q2)-0.190.23-0.43154.17% (+0.66)
May 07, 20262026 (Q1)-0.30-0.10-0.366.67% (+0.20)
Mar 12, 20262025 (Q4)0.000.040.07-37.50% (-0.03)
Nov 06, 20252025 (Q3)-0.070.050.13-57.14% (-0.07)
Aug 07, 20252025 (Q2)-0.35-0.430.09-580.00% (-0.52)
May 08, 20252025 (Q1)-0.39-0.30-0.15-94.12% (-0.14)
Mar 06, 20252024 (Q4)0.000.070.01700.00% (+0.06)
Nov 07, 20242024 (Q3)0.040.130.03366.67% (+0.10)

The table shows recent earnings report dates and whether the forecast was beat or missed. See the change in forecast and EPS from the previous year.

Beat Missed