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Unity cancels Runtime Fee, opts for raising prices instead, GamesBeat says

In a big step by new CEO Matthew Bromberg, Unity is canceling its much-hated Runtime Fee that stirred a developer revolt, GamesBeat’s Dean Takahashi reports. The company is, however, signaling that it will have price increases that will happen in a more traditional way, rather than with the unpredictable Runtime Fee structure. Unity Pro will cost 8% more for mid-size customers and Unity Enterprise will cost 25% more for the highest-level customers. Those increases will go into effect on January 1, 2025, the publication notes.

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