Gaming in the cloud is a small part of the current videogame market, but it is a key piece of the Federal Trade Commission’s lawsuit to block Microsoft’s (MSFT) purchase of Activision Blizzard (ATVI), The Wall Street Journal’s Sarah E. Needleman and Aaron Tilley report. The business model being developed alongside cloud gaming is a subscription service, where consumers get to play a catalog of games for a flat monthly or annual fee. The FTC and videogame industry participants anticipate cloud gaming will become a much larger part of the market in years to come. With its lawsuit, the FTC says it is protecting the videogame-distribution market-as it is today and how it is expected to evolve-from being dominated by a few companies, the authors note. Reference Link
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